Skia使用SkScalar指定所有设备无关的坐标.
SkScalar 在编译时指定为32位整形(16.16 见SkFixed)或者IEEE 32位float
可以通过头文件SkScalar.h的宏定义/内联来判断SkScalar的准确定义。
SkScalar x, y; // all of these work fine as floats or SkFixed 以下在float和SkFixed都正确 x = SkIntToScalar(35); y = x * 5; x = y / 3; y += x; // these give drastically different results between floats and SkFixed 以下在float和SkFixed有巨大差异 x += 1; x = y * y; // This won't compile if scalar == float 以下在float情况导致编译错误 y >>= 2;
SkScalar.h通过宏/内联抽象了大多数操作的知识
SkScalarMul(a, b) // mulitplies two scalars, returning a scalar 相乘 SkScalarDiv(a, b) // divides two scalars, returning a scalar 除以 SkScalarCos(a) // returns the cosine as a scalar [0 .. SK_Scalar1] given a scalar radians SkScalarRound(a) // returns the nearest int to the specified scalar
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